Graphicsview boundingrect
Webvirtual ~MyQGraphicsObject (); virtual QRectF boundingRect () const; virtual QPainterPath shape () const; virtual void paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); virtual bool sceneEvent (QEvent *event); private: QBrush brush_; }; MyQGraphicsObject::MyQGraphicsObject (QGraphicsItem* parent) WebWithin the graphicsView we have QGraphicsScene (scene). We'll add items to the scene and only items within the bounding box, sceneRect will be displayed. Otherwise it will be clipped away. The red box is the …
Graphicsview boundingrect
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WebOct 9, 2024 · If the first is selected, then by clicking on the Graphicsscene a GraphicsItem will be added to the scene. I would like to have a button, which would change the color of these points by pressing it. The color doesn't matter. It could be red for example. How could I do that? Thank you! WebObjectives • UsingQGraphicsView-relatedclasses • CoordinateSchemes,Transformations • Extendingitems • Eventhandling • Painting • Boundaries 3/41 GraphicsView
Webdetection mechanisms use boundingRect() to provide an efficient: 99: cut-off. The fine grained collision algorithm in: 100: collidesWithItem() is based on calling shape(), which returns an: 101: accurate outline of the item's shape as a QPainterPath. 102: 103: QGraphicsScene expects all items boundingRect() and shape() to: 104: remain … WebSep 15, 2012 · Ok, calling QGraphicsView::viewport().update() after QGraphicsScene::clear() solved my problems.. But does anyone have an explanaition to the behavior described above? EDIT: Upon doing doing something else I stumbled upon the actual core of the problem: I messed up the boundingRect() of my GraphicItems, so it …
WebJan 29, 2015 · 1 Answer. Reimplement mousePressEvent on the scene, rather than the view. That way, the event argument will be a QGraphicsSceneMouseEvent, which has several useful additional functions - including scenePos, which does exactly what you want: class graphicsScene (QtGui.QGraphicsScene): def __init__ (self, parent=None): super … WebSep 20, 2024 · My solution will fit the height of the smallest rectangle that encapsulates all the items (sceneRect) to the viewport of the QGraphicsView. So set the height of the items a value not so small so that the image quality is not lost. I …
Web在我修改过的示例中,这种情况没有发生,我也不知道为什么?您使用QtGui.QGraphicsItem,因此您定义了boundingRect和paint方法,其中使用了painter-drawerlipse方法。在您发现的第一. 我在SO中找到了@serge_gubenko的例子。 然后我做了一些修改,最终得到:
WebC++ (Cpp) QGraphicsTextItem::boundingRect - 30 examples found. These are the top rated real world C++ (Cpp) examples of QGraphicsTextItem::boundingRect extracted … ttrpg shadowrunWebDec 11, 2024 · If you want to display the items according to their position while also ensuring that negative coordinates are correctly "outside" the center, you must decide the size of the visible sceneRect and set it accordingly: boundingRect = scene.itemsBoundingRect () scene.setSceneRect (0, 0, boundingRect.right (), boundingRect.bottom ()) Share ttrpg stance mechanicWebgraphicsView->mapToScene(graphicsView->viewport()->geometry()).boundingRect() Bye, Marcel. Share. Improve this answer. ... By the way, QPolygonF has a member function boundingRect() which does not return the properly visible rectangle of the view, but might be useful anyways. Share. Improve this answer. Follow edited Nov 3, 2024 at 20:56. ttrpg story hooksttrpg places near meWebAug 6, 2024 · To define a QGraphicsScene you define it's boundaries or sceneRect which defines the x & y origins and dimensions of the scene. If you don't provide a sceneRect it will default to the minimum bounding … ttrpg player emulatorWebOct 11, 2024 · Since the movement of the item is caused by mouse events, you're preventing it from moving by not calling the default implementation. Add super () calls to each mouse event handlers ( super ().mouseMoveEvent (event) etc). Also, boundingRect () should return a QRectF type, not QRect. – musicamante Oct 10, 2024 at 17:42 You were … ttrpg rationsWebFirst of all, QGraphicsItem::boundingRect() returns a copy of the rect. Changing it has no effect on the actual item. To change an item's geometry, you need to override that function and return a different rect. And call prepareGeometryChange() when you actually change it.. Now, if all you want is to fit the item in QGraphicsView's viewport, use … ttrpg robot bear